Our main problem in the last project was that the user didn't have any motivation to record the sounds. Here we addressing that issue by developing a game app which defines the recording activity as a way to progress in the game. According to Caillois (1961), a game is an activity that is voluntary and enjoyable, separate from the real world, uncertain, unproductive in that the activity does not produce any goods of external value, and governed by rules. This game, enhances the intrinsic motivation of the user to record the sounds and therefore to contribute sounds into our database. Intrinsic motivation refers to doing something because it is inherently interesting or enjoyable (Deci & Ryan, 2000). In our game, the recording tasks will be presented as challenges in a range of difficulty levels, so the user will be able to choose the task according to his own abilities; from very easy to very difficult. Having challenges in the game is an important matter when developing a game (Malone & Lepper, 1987). 




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